01

Format Overview

This is a Guillotine League: every week, the lowest-scoring team is eliminated. Last team standing wins.

  • League size: 16 teams
  • Scoring: Full PPR, with adjustments below
  • Draft: Snake
  • Season structure: Elimination runs weekly starting Week 1. With 16 teams and one elimination per week, the league naturally bottoms out at a single team around Week 15.
02

Elimination Rules

  • Who's out: Lowest total points that week, full stop.
  • Tiebreaker: If tied for lowest score, resolved in this order: (1) lowest bench points that week, (2) lowest total score (starters + bench) from the previous week, (3) coin flip.
  • Timing: Elimination is final once Sleeper locks scores for the week (typically Tuesday morning after MNF).
  • Notification: Eliminated manager is notified via text or Sleeper chat with final standings.
03

Roster Rules Post-Elimination

  • Eliminated team's entire roster hits waivers, processed 12:00 AM Wednesday.
  • Waiver process: FAAB bidding. Each team starts with $1,069 in FAAB for the season. When multiple teams are eliminated the same week, all their rosters hit waivers together in the same FAAB run.
  • Roster: 1 QB, 2 RB, 2 WR, 1 TE, 2 FLEX (RB/WR/TE), 1 K, 1 DEF, 6 bench, 1 IR — 16 total roster spots (17 with IR). Remaining teams may not exceed this after pickups.
  • IR spots: 1 — players designated OUT or SUSPENDED are eligible for the IR slot (in addition to standard injury designations)
04

Scoring Adjustments

Full PPR plus:

Stat Points
FG Made 3
FG Distance Bonus (50–59 yards) +1
FG Distance Bonus (60+ yards) +2
FG Missed (0–29 yards) -2
Pass Completion (QB) 0.25
40+ yard TD bonus (Pass, Rush, or Reception TD) +1
50+ yard TD bonus (Pass, Rush, or Reception TD) +1.5

40+ and 50+ TD bonuses stack — a 50+ yard TD earns +1 (40+ bonus) AND +1.5 (50+ bonus) = +2.5 total, on top of the standard TD points.

Full settings live in Sleeper — this table is the reference copy in case of disputes.

05

Trades & Waivers

  • Trade deadline: Week 10
  • No league-wide veto vote. All trades are subject to commissioner review only.
  • Commissioner will only veto in the case of clear collusion. A lopsided or "bad" trade is not, by itself, collusion.
  • Before vetoing, the commissioner will reach out to both involved parties to hear their reasoning before making a call.
  • Concerns about a trade? Text the commissioner directly.
06

Payouts

  • Buy-in: $20 per team
  • Total pool: $20 × 16 teams = $320
  • 3rd place (3rd-to-last team standing): $40 flat (2× buy-in)
  • Remaining pool (total pool − $40) is split:
    • 1st place (last team standing): 60% = $169
    • 2nd place (2nd-to-last team standing): 40% = $111
  • "First Blood" (dis)honor: the first team eliminated each season lets the commissioner name their team for the entirety of the following season.
07

Communication

  • Primary channel: text or Sleeper chat.
  • Managers expected to set lineups and respond to league business in a timely manner.
  • Non-responsive/inactive managers: commissioner reserves the right to take over the team or find a replacement manager.
08

Commissioner Authority

  • Final say on rule disputes not covered here.
  • Any mid-season rule change requires majority league vote and takes effect the following week, never retroactively.
  • These rules can be amended in the off-season with league consensus.

By joining this league, all managers agree to the above.

Revision History

Date Change
August 20, 2026 FG Scoring: 3pts + 0.1/yard -> 3pts (+1 for 50-59 yds, +2 for 60 yds)
July 30, 2026 Removed the Anti-Tank Rule (Lineup Integrity) section — deemed unnecessary.
July 29, 2026 League Rules published.